May 11, 2015 - Hunting Ground
With the prototyping we tested where and how we can attract as many people as possible. Also we wanted to see how attractive the games appear to people.
Our first stop was in front of the C-Mine Campus, then we went to the Vennestraat and the next day we were in the shopping street in Genk.
We found out that we can adress the most people in the shopping street, because at the first two places were not enough people.
Another conclusion is that we need to reach out to people by ourselfs. People seemed interested in our games, but not enough to stay there and do it.
The last conclusion is that we need to restrict the time and also the number of games because it would take too long if not. People do not have that much time and would rather do it when it does not take a lot of time.